I introduce to you my unique & ever-so-changed remake of the popular TAM Map, "Under (the World)" compatible with all game-types.
Let's see. I might as well have started from scratch. This, as you can see has a much upgraded, wild and lively game-play. This will become much more vividly clear once you’ve actually played inside.
You will find there is a very wide variety of scenarios likely to happen at any moment. Movement and flow through-out Under:Elevated:Night is built and measured in a way that you can navigate unpredictably & with ease. (But so can your opponents) Both of these aspects provoke game-play to leave your performance relying much on how alert you are.
Brief listing of changes since DM-Under_Elevated-Night]II[:
* This has all custom textures embedded into the map now, eliminating any need for lengthy/timely downloads.
* Many additions in space, detail, lighting, sky-box openings, light angles of shadows cast and light in general fixed emitters, improved game-play in select areas, as well as buzz noise lowered immensely from machinery and lights.
* Texture changes and additions in both borders and areas that look even better when light hits the surface.
* Detail additions in amount of hanging grime and in floor surfaces where tile is cut out.
You can find everything you need to know at the forum discussion.
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